UCAS code: W285
2018 Entry: 96-112 points
*UCAS has changed the way they calculate the tariff for courses starting in September 2017. Find out more about the new tariff.
A GCSE A*- C or 9-4 pass in English Language is required.
3 years full-time
If English is not your first language:
Year 1/Level 4: IELTS 6.0 overall with a minimum of 5.5 in writing or equivalent
Suitable applicants are required to attend interview
Course Tuition Fees and Additional Costs
UK/EU/Channel Islands and Isle of Man
If you are a UK or EU student starting your degree in September 2018, the first year will cost you £9,250. For international students, the first year fee is £12,950. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK and EU students and £38,850 for International students. Remember, you don't have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year. You can find out more here. If finance is a worry for you, we are here to help. Take a look at the range of support we have on offer. This is a great investment you are making in your future, so make sure you know what is on offer to support you.
2018 Entry Full-time £9,250 p/a.
Total Cost: £27,750 (3 years) | £28,450 (sandwich option)
UK/EU Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,938
2018 Entry Full-time £12,950** p/a
Total Cost: £38,850** (3 years) | £39,550** (sandwich option)
International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £107.92 and a 15 credit module is £1,620. Fees for students from Vestfold University College in Norway (who receive a 10% reduction) and NLA are £11,655.
**International fees are still subject to approval from the University of Winchester Board of Governors.
- Coach trips: Students have the option to attend occasional coach trips to Exhibitions in London, usually 1 per year, possibly 2. (max total of 6 for the degree). It is sometimes possible to get use of the University minibus, however students will may need to pay a deposit for this. Cost £5 per trip.
- Adobe ACA Certification: Students have the option to take a full online exam in Adobe certification during their degree. They can take up to 5 different exams over the duration of their course. Cost £30 per exam.
- Printed portfolio: Students have the option to purchase an Extended Professional Portfolio in the second semester of their final year. Cost £30-40.
To find out what general costs are included or excluded in the course fees, such as textbooks and travel expenses, please click here
Study abroad (optional):
Students are encouraged to secure work placements at the end of their second year until the end of the first semester of their third year; the placements often lead to roles within their chosen companies after graduation.
Taught elements of the course take place on the King Alfred Campus or at West Downs, Winchester
Suitable for applicants from:
UK, EU, World
Students are offered opportunities to work on client-based projects to build their portfolios with commercial work throughout their degree.
Pre-approved for a Masters:
University of Winchester students studying Bachelor Honours degrees are pre-approved to start a Masters degree at Winchester. To be eligible students must apply by the end of March in their final year and meet the entry requirements of their chosen Masters degree.
Terms and Conditions
For more information about the University of Winchester's terms and conditions click here.
*Subject to Validation
'Validation' is the process by which the University approves a new programme to ensure that it provides a distinct, high-quality academic experience for students, that enables them to acquire the necessary academic knowledge, understanding, general and subject-specific skills required to pursue a graduate level career. In the unlikely event that a programme is not validated then we will do our best to find you an alternative programme within the University.
This course is a practical programme of study that allows you to develop into imaginative designers with a good level of technical understanding. There is an emphasis on teamwork and collaboration that mimics industrial practice.
Year 1 is based around the design and development of websites, apps, games, VR/AR, 3D visualisation and the principles of interactivity. You study and explore the principles of communication, graphic design, content, the written word, 3D modelling, interactivity and the integration of digital media. You undertake three short four-week projects designed to promote short, sharp research and concept design through to prototypes, mirroring industry practice. In addition, you develop a
confidence and competence in the use of the key technologies and tools which enable the realisation of digital designs.
In Year 2, you develop practice in 3D modelling,animation, game design and visualisation, 3D visualisations for architectural or heritage
spaces, VR/AR content visuals and production solutions for specific media platforms. There is an emphasis on client-based projects to give you experience of working on live projects.
In Year 3, you continue in your specialist area whilst being given the opportunity to study business practice within the creative digital media industry. You are required to undertake two major negotiated projects, at least one of which is normally expected to be conducted with an industry partner as a placement. You leave the programme with a fully interactive online portfolio of work that enables you to showcase your achievements in a dynamic way to any future employer.
The Digital Design Studio houses equipment such as two 3D printers, 3D scanner, motion capture software, and augmented/virtual reality systems. It is Adobe certified and offers Adobe Certified Associates courses in Illustrator, InDesign, Photoshop, Dreamweaver and Animate, among others.
- Research Principles
- Website Workshops
- Project Processes
- Research Projects
- Interactive Media Workshops
- 3D Modelling
- Conceptual Sketching
- Scene Design
- World Building
- Rendering and Animation
- Project Focus
- Research Focus
- 2D and 3D Workshops
- Enterprise Principles
- Research Practice
- Motion Graphics Workshops
- Architectural Visualisation
- 3D Visualisation
- Major Research Project
- Negotiated Design Placement
- Negotiated Design Project
- Enterprise Focus
- Portfolio Workshop
Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.
You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.
In addition to the formally scheduled contact time such as lectures and seminars etc.), you are encouraged to access academic support from staff within the course team, your personal tutor and the wide range of services available to you within the University.
Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.
Your overall workload consists of class contact hours, independent learning and assessment activity.
While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.
Year 1 (Level 4): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 288 hours
- Independent learning: 912 hours
Year 2 (Level 5): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 288 hours
- Independent learning: 912 hours
Year 3 (Level 6): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 252 hours
- Independent learning: 852 hours
- Placement: 96 hours
*Please note these are indicative hours for the course.
The Digital Media programmes are studio-based courses providing a working environment which mirrors industry practice whilst also affording good contact with peers and tutors doing studio based one-to-one teaching. The programme team are strongly in favour of learning by doing, so all modules are underpinned by practical project work. This not only provides you with an opportunity to practice newly-acquired skills and understanding but also an 'on task' means of assessing progress and the successful completion of modules.
Key features of the student experience are:
- Opportunities to learn industry software, to gain certification from the major software companies such as Adobe, Apple and Autodesk.
- Planning and exhibiting work in their own degree show 'TransMedia' to invited companies and have their own portfolio website.
- Students are expected to attend digital media conferences/expo's such as Apps World, Eurogamer and Streaming Media to gain knowledge and experience of future technology and make important industry connections.
The academic staff are drawn from the School of Media and Film which offers a range of popular and successful postgraduate and first degree programmes. Opportunities are taken, where appropriate, to draw on specialties offered by a wider staff constituency. In addition professional practising designers and technologists regularly work on group and individual projects with students.
For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures library
Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.
We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.
Percentage of the course assessed by coursework
The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:
Year 1 (Level 4)*:
- 88 per cent coursework
- 4 per cent written exams
- 8 per cent practical exams
Year 2 (Level 5)*:
- 97 per cent coursework
- 3 per cent written exams
- 0 per cent practical exams
Year 3 (Level 6)*:
- 100 per cent coursework
- 0 per cent written exams
- 0 per cent practical exams
*Please note these are indicative percentages and modes for the programme.
We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.
At the University of Winchester validated programmes may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances. The University is committed to ensuring that all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used in the programme you are interested in can be found on the course page, by attending an Open Day/Evening, or contacting our teaching staff.
Graduates work as designers within industries such as internet and interactive media creators, game design, animation, architectural visualisation, 3D visuals, advertising, marketing and social media visuals, infographics and photography.
Employers are interested in designers who possess more than the ability to generate ideas and technologists who have a creative approach to their work. Both must be familiar with the current trends as well as relevant technologies needed to implement those ideas; be able to model their ideas within the digital environment and be able to have a good understanding and dialogue with other people within a team who have responsibility for the technical realisation of their ideas.
The programme also provides a firm grounding for postgraduate study or further training.
For more information about graduate employment visit From Freshers to Future - what will yours be?
The Destinations of Leavers from Higher Education (DLHE) record collects information about what those completing university go on to do six months after graduation. The Careers Service undertakes DLHE on an annual basis through surveys and a data collection process. DLHE is designed and strictly controlled by HESA.
While DLHE provides accurate information about first destinations, this data needs to be viewed with some degree of care. Six months after leaving university is often a time of much uncertainty and change for leavers; many will be unsure of their long-term career plans and may take a temporary job or time out. The destinations of graduates only six months out of university do not necessarily reflect longer term career success and are therefore a crude measure of employability. Therefore, DLHE data should be viewed as merely a 'snapshot' of one particular year's experiences at a specific point in time.
At the University of Winchester, we are committed to ensuring all our students gain employability skills to enable you to enter graduate level jobs and pursue the profession of your choice, for more information please read the Employability Statement.