Computer Games Design and Development
UCAS code: I620
COURSE OVERVIEW
- Learn from a specialist team of research-active academics who work at the forefront of the computer games field
- Gain real insight and hands-on experience into what designing and developing a game is like within a professional studio environment
- Grow your career and confidence in taking on new challenges and responsibilities in this thriving sector
- Access a wide range of specialist software and tools including a dedicated computer science, software engineering and digital media design laboratories in a state-of-the-art new development
- Develop an appreciation of the wider role digital technologies play in an organisational context
- Benefit from interdisciplinary cross-department specialists within Winchester Business School
If you are seeking to develop your interest in computer games into a set of creative and technical skills to help start a career in this exciting and expanding industry, then this programme provides an excellent opportunity to do just that.
At its core, our Computer Games Design and Development programme is designed to enhance your understanding of technical games design and development. You will study the latest techniques and resources for developing standalone, web-based and mobile games, featuring gripping graphics and animation. In the process you will become familiar with the basic architecture and design elements of computer games and programming languages relevant to games development.
By undertaking a series of real game development projects, you will gain theoretical knowledge and have the opportunity to gain practical experience.
The programme utilises expertise from across the University of Winchester including the Department of Digital Technologies. You will benefit from research informed teaching and an excellent working and learning environment.
In Year 1, you are introduced to the key concepts and tools underpinning game design and development. You study Game Design and Development Principles; Team and Project Planning; Game Design and Development Projects, and Team and Project Mapping.
In Year 2, you can choose to study Game Design Focus or Game Development Focus, and either Game Design Practice or Game Development Practice. The modules you choose are complemented with Research Case Study and Project Focus courses.
In your final year, you can opt for either Negotiated Game Design Placement or Negotiated Development Placement, along with an Enterprise Focus module. Then you can choose a Final Project in either Negotiated Game Design or Development. There is time to work on a Professional Portfolio and to undertake a Major Research Project in an area of special interest.
Careers
By the end of your course, you will have an impressive portfolio and be ready to make your mark in the games industry. Graduates can pursue careers as games programmers, artificial intelligence programmers, graphics programmers, 3D modellers and web systems developers.
More general developer roles may be found in many other sectors, both public and private, including financial and professional services, and the broader media and entertainment industries.
The University of Winchester ranks in the top 10 in the UK for graduates in employment or further study according to the Graduate Outcomes Survey 2021, HESA.
Pre-approved for a Masters
University of Winchester students studying Bachelor Honours degrees are pre-approved to start a Masters degree at Winchester. To be eligible students must apply by the end of March in their final year and meet the entry requirements of their chosen Masters degree.
ABOUT THIS COURSE
Suitable for applicants from:
UK, EU, World
Study abroad
Our BSc (Hons) Computer Game Design Development course provides an opportunity for you to study abroad in the United States of America (USA).
For more information see our Study Abroad section.
Work placements
Students are encouraged to secure work placements at the end of their second year until the end of the first semester of their third year; the placements often lead to roles within their chosen companies after graduation.
Learning and teaching
Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.
You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.
In addition to the formally scheduled contact time such as lectures and seminars, you are encouraged to access academic support from staff within the course team and the wide range of services available to you within the University.
Independent learning
Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.
Overall workload
Your overall workload consists of class contact hours, independent learning and assessment activity.
While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.
Year 1 (Level 4): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 288 hours
- Independent learning: 912 hours
Year 2 (Level 5): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 288 hours
- Independent learning: 912 hours
Year 3 (Level 6): Timetabled teaching and learning activity*
- Teaching, learning and assessment: 276 hours
- Independent learning: 792 hours
- Placement: 132 hours
*Please note these are indicative hours for the course.
The Digital Media programmes are studio-based courses providing a working environment which mirrors industry practice whilst also affording good contact with peers and tutors doing studio based one-to-one teaching. The programme team are strongly in favour of learning by doing, so all modules are underpinned by practical project work. This not only provides you with an opportunity to practice newly-acquired skills and understanding but also an 'on task' means of assessing progress and the successful completion of modules.
Key features of the student experience are:
- Opportunities to learn industry software, to gain certification from the major software companies such as Adobe, Apple and Autodesk.
- Planning and exhibiting work in their own degree show 'TransMedia' to invited companies and have their own portfolio website.
- Students are expected to attend digital media conferences/expo's such as Apps World, Eurogamer and Streaming Media to gain knowledge and experience of future technology and make important industry connections.
Location
Taught elements of the course take place on campus in Winchester.
Teaching hours
All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.
Assessment
Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.
We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found by attending an Open Day or contacting our teaching staff.
Percentage of the course assessed by coursework
The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:
Year 1 (Level 4)*:
83% coursework
0% written exams
17% practical exams
Year 2 (Level 5)*:
100% coursework
0% written exams
0% practical exams
Year 3 (Level 6)*:
100% coursework
0% written exams
0% practical exams
*Please note these are indicative percentages and modes for the programme.
Feedback
We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.
Further information
For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures.
ENTRY REQUIREMENTS
2023 Entry: 104-112 UCAS tariff points
Our offers are typically made using UCAS tariff points to allow you to include a range of level 3 qualifications and as a guide, the requirements for this course are equivalent to:
- A-Levels: BCC-BBC from 3 A Levels or equivalent grade combinations (e.g. BBC is comparable to ABD in terms of tariff points)
- BTEC/CTEC: DMM from BTEC or Cambridge Technical (CTEC) qualifications
- International Baccalaureate: To include a minimum of 2 Higher Level certificates at grade H4
- T Level: Pass (C or above on the core) in a T Level
In addition to the above, we accept tariff points achieved for many other qualifications, such as the Access to Higher Education Diploma, Scottish Highers, UAL Diploma/Extended Diploma and WJEC Applied Certificate/Diploma, to name a few. We also accept tariff points from smaller level 3 qualifications, up to a maximum of 32, from qualifications like the Extended Project (EP/EPQ), music or dance qualifications. To find out more about UCAS tariff points, including what your qualifications are worth, please visit UCAS.
In addition to level 3 study, the following GCSE’s are required:
- GCSEs in Mathematics and English Language at grade 4 or C, or higher. Functional Skills at level 2 is accepted as an alternative, however Key Skills qualifications are not. If you hold another qualification, please get in touch and we will advise further.
If English is not your first language, a formal English language test will most likely be required and you will need to achieve the following:
- IELTS Academic at 5.5 overall with a minimum of 5.5 in all four components (for year 1 entry)
- We also accept other English language qualifications, such as IELTS Indicator, Pearson PTE Academic, Cambridge C1 Advanced and TOEFL iBT.
If you will be over the age of 21 years of age at the beginning of your undergraduate study, you will be considered as a mature student. This means our offer may be different and any work or life experiences you have will be considered together with any qualifications you hold. UCAS have further information about studying as a mature student on their website which may be of interest.
Course enquiries and applications
Telephone: +44 (0) 1962 827234
Send us a message
International students
If you are living outside of the UK or Europe, you can find out more about how to join this course by emailing our International Recruitment Team at International@winchester.ac.uk or calling +44 (0)1962 827023
Visit us
Explore our campus and find out more about studying at Winchester by coming to one of our Open Days.
Year 1 (Level 4)
Modules Credits
Computer Game Design Principles | 20 |
Development Principles | 20 |
Team & Project Planning | 20 |
Computer Game Design Projects | 20 |
Computer Game Development Projects | 20 |
Team & Project Mapping | 20 |
Year 2 (Level 5)
Modules Credits
Computer Game Design Focus* | 20 | |
*The module is for Computer Game Design students only. |
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Computer Game Development Focus** | 20 | |
**This module is for Computer Game Development students only. |
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Research Focus | 20 | |
Computer Game Design Practice* | 20 | |
*This module is for Computer Game Design students only. |
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Computer Game Development Practice** | 20 | |
**This module is for Computer Game Development students only. |
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Project Focus | 20 |
Year 3 (Level 6)
Modules Credits
Major Research Project-Game | 40 | |
Enterprise Focus | 10 | |
Professional Portfolio Practice | 10 | |
Negotiated Design Placement* | 30 | |
*This module is for Computer Game Design students only.
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Negotiated Design Final Project* | 30 | |
*This module is for Computer Game Design students only. |
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Negotiated Development Placement** | 30 | |
**This module is for Computer Game Development students only. |
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Negotiated Development Final Project** | 30 | |
**This module is for Computer Game Development students only. |
Please note the modules listed are correct at the time of publishing, for full-time students entering the programme in Year 1. Optional modules are listed where applicable. Please note the University cannot guarantee the availability of all modules listed and modules may be subject to change. For further information please refer to the terms and conditions at www.winchester.ac.uk/termsandconditions.
The University will notify applicants of any changes made to the core modules listed above.
Progression from one level of the programme to the next is subject to meeting the University’s academic regulations.
2023 Course Tuition Fees
UK / Channel Islands / Isle of Man / Republic of Ireland |
International | |
---|---|---|
Year 1 | £9,250 | £14,700 |
Year 2 | £9,250 | £14,700 |
Year 3 | £9,250 | £14,700 |
Total | £27,750 | £44,100 |
Optional Sandwich Year* | £1,385 | £1,440 |
Total with Sandwich Year | £29,135 | £45,540 |
If you are a UK student starting your degree in September 2023, the first year will cost you £9,250**. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK students.
Remember, you don't have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year. If finance is a worry for you, we are here to help. Take a look at the range of support we have on offer. This is a great investment you are making in your future, so make sure you know what is on offer to support you.
UK Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,935.
International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £122.50 and a 15 credit module is £1,837.
* Please note that not all courses offer an optional sandwich year. To find out whether this course offers a sandwich year, please contact the programme leader for further information.
**The University of Winchester will charge the maximum approved tuition fee per year.
ADDITIONAL COSTS
As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.
There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course:
Mandatory
Printing and Binding
The University is pleased to offer our students a printing allowance of £5 each academic year. This will print around 125 A4 (black and white) pages. If students wish to print more, printer credit can be topped up by the student. The University and Student Union are champions of sustainability and we ask all our students to consider the environmental impact before printing.
SCHOLARSHIPS, BURSARIES AND AWARDS
We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards.
Key course details
- UCAS code
- I620
- Duration
- 3 years full-time
- Typical offer
- 104-112 points
- Location
- On campus, Winchester