View content
Jump to:

COURSE OVERVIEW

*Subject to Validation

  • Learn from a specialist team of research-active academics who work at the forefront of the computer games field
  • Gain real insight and hands-on experience into what designing and developing a game is like within a professional studio environment
  • Grow your career and confidence in taking on new challenges and responsibilities in this thriving sector
  • Access a wide range of specialist software and tools including a dedicated computer science, software engineering and digital media design laboratories in a state-of-the-art new development
  • Develop an appreciation of the wider role digital technologies play in an organisational context
  • Benefit from interdisciplinary cross-department specialists within Winchester Business School

If you are seeking to develop your interest in computer games into a set of creative and technical skills to help start a career in this exciting and expanding industry, then this programme provides an excellent opportunity to do just that.

At its core, our Computer Games Design and Development programme is designed to enhance your understanding of technical games design and development. You will study the latest techniques and resources for developing standalone, web-based and mobile games, featuring gripping graphics and animation. In the process you will become familiar with the basic architecture and design elements of computer games and programming languages relevant to games development.

By undertaking a series of real game development projects, you will gain theoretical knowledge and have the opportunity to gain practical experience.

The programme utilises expertise from across the University of Winchester including the Department of Digital Technologies. You will benefit from research informed teaching and an excellent working and learning environment.

In Year 1, you are introduced to the key concepts and tools underpinning game design and development. You study Game Design and Development Principles; Team and Project Planning; Game Design and Development Projects, and Team and Project Mapping.

In Year 2, you can choose to study Game Design Focus or Game Development Focus, and either Game Design Practice or Game Development Practice. The modules you choose are complemented with Research Case Study and Project Focus courses.

In your final year, you can opt for either Negotiated Game Design Placement or Negotiated Development Placement, along with an Enterprise Focus module. Then you can choose a Final Project in either Negotiated Game Design or Development. There is time to work on a Professional Portfolio and to undertake a Major Research Project in an area of special interest.

Careers

By the end of your course, you will have an impressive portfolio and be ready to make your mark in the games industry. Graduates can pursue careers as games programmers, artificial intelligence programmers, graphics programmers, 3D modellers and web systems developers.

More general developer roles may be found in many other sectors, both public and private, including financial and professional services, and the broader media and entertainment industries.

94% of our 2016/17 graduates (first degree and other undergraduate courses) were in employment and/or further study six months after completing their course. (Destination of Leavers from Higher Education survey)

*Subject to Validation

'Validation' is the process by which the University approves a new programme to ensure that it provides a distinct, high-quality academic experience for students, that enables them to acquire the necessary academic knowledge, understanding, general and subject-specific skills required to pursue a graduate level career. In the unlikely event that a programme is not validated then we will do our best to find you an alternative programme within the University.

Pre-approved for a Masters

University of Winchester students studying Bachelor Honours degrees are pre-approved to start a Masters degree at Winchester. To be eligible students must apply by the end of March in their final year and meet the entry requirements of their chosen Masters degree.

ABOUT THIS COURSE

Suitable for applicants from:

UK, EU, World

Work placements 

Students are encouraged to secure work placements at the end of their second year until the end of the first semester of their third year; the placements often lead to roles within their chosen companies after graduation.

Learning and teaching 

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.

In addition to the formally scheduled contact time such as lectures and seminars, you are encouraged to access academic support from staff within the course team, your personal tutor and the wide range of services available to you within the University.

Independent learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.

Overall workload

Your overall workload consists of class contact hours, independent learning and assessment activity.

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.

Year 1 (Level 4): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 288 hours
  • Independent learning: 912 hours
Year 2 (Level 5): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 288 hours
  • Independent learning: 912 hours
Year 3 (Level 6): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 288 hours
  • Independent learning: 912 hours

*Please note these are indicative hours for the course.

The Digital Media programmes are studio-based courses providing a working environment which mirrors industry practice whilst also affording good contact with peers and tutors doing studio based one-to-one teaching. The programme team are strongly in favour of learning by doing, so all modules are underpinned by practical project work. This not only provides you with an opportunity to practice newly-acquired skills and understanding but also an 'on task' means of assessing progress and the successful completion of modules.

Key features of the student experience are:

  • Opportunities to learn industry software, to gain certification from the major software companies such as Adobe, Apple and Autodesk.
  • Planning and exhibiting work in their own degree show 'TransMedia' to invited companies and have their own portfolio website.
  • Students are expected to attend digital media conferences/expo's such as Apps World, Eurogamer and Streaming Media to gain knowledge and experience of future technology and make important industry connections.

Location

Taught elements of the course take place on campus in Winchester.

Teaching hours

All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.

Assessment 

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found by attending an Open Day or contacting our teaching staff.

Percentage of the course assessed by coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:

Year 1 (Level 4)*:

75% coursework
0%  written exams
25% practical exams

Year 2 (Level 5)*:

80% coursework
0% written exams
20% practical exams

Year 3 (Level 6)*:

80% coursework
0% written exams
20% practical exams

*Please note these are indicative percentages and modes for the programme.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures. 

 

ENTRY REQUIREMENTS

2021 Entry: 104-112 points

A GCSE C or 4 pass in Mathematics and English Language is required.

International Baccalaureate: 104-112 points to include a minimum of 2 Higher level IB certificates at grade 4 or above.

If English is not your first language: Year 1/Level 4: IELTS 6.0 overall with a minimum of 5.5 in all four components.

Course enquiries and applications

Telephone: +44 (0) 1962 827234
Send us a message

International students

If you are living outside of the UK or Europe, you can find out more about how to join this course by emailing our International Recruitment Team at International@winchester.ac.uk or calling +44 (0)1962 827023

Visit us

Explore our campus and find out more about studying at Winchester by coming to one of our Open Days.

Year 1 (Level 4)

Modules Credits

Computer Game Design Principles 20
Development Principles 20
Team & Project Planning 20
Computer Game Design Projects 20
Computer Game Development Projects 20
Team & Project Mapping 20

Year 2 (Level 5)

Modules Credits

Project Focus 20
Computer Game Design Focus* 40

*The module is for Computer Game Design students only.

Project Research – Game Case Study* 20

*This module is for Computer Game Design students only.

Computer Game Design Practice* 40

*This module is for Computer Game Design students only.

Computer Game Development Focus** 40

**This module is for Computer Game Development students only.

Project Research – Case Study** 20

**This module is for Computer Game Developent students only.

Computer Game Development Practice** 40

**This module is for Computer Game Development students only.

Year 3 (Level 6)

Modules Credits

Major Research Project-Game 40
Enterprise Focus 10
Professional Portfolio Practice 10
Negotiated Design Placement* 30

*This module is for Computer Game Design students only.

 

Negotiated Design Final Project* 30

*This module is for Computer Game Design students only.

Negotiated Development Placement** 30

**This module is for Computer Game Development students only.

Negotiated Development Final Project** 30

**This module is for Computer Game Development students only.

Please note the modules listed are correct at the time of publishing, for full-time students entering the programme in Year 1. Optional modules are listed where applicable. Please note the University cannot guarantee the availability of all modules listed and modules may be subject to change. For further information please refer to the terms and conditions at www.winchester.ac.uk/termsandconditions.
The University will notify applicants of any changes made to the core modules listed above.

Progression from one level of the programme to the next is subject to meeting the University’s academic regulations.

2021 Course Tuition Fees

 UK / Channel Islands /
Isle of Man / Republic of Ireland 

International*

Year 1 £9,250 £13,800
Year 2 £9,250 £13,800
Year 3 £9,250 £13,800
Total £27,750 £41,400
Optional Sandwich Year** £1,385 £1,385
Total with Sandwich Year £29,135 £42,785

If you are a UK student starting your degree in September 2021, the first year will cost you £9,250***. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK students.

Remember, you don't have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year. If finance is a worry for you, we are here to help. Take a look at the range of support we have on offer. This is a great investment you are making in your future, so make sure you know what is on offer to support you.

UK Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,935.

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £115 and a 15 credit module is £1,725.

*Please note, the tuition fees for students from the EU (excluding UK and Republic of Ireland) are yet to be confirmed by the University.

** Please note that not all courses offer an optional sandwich year. To find out whether this course offers a sandwich year, please contact the programme leader for further information.

***The University of Winchester will charge the maximum approved tuition fee per year.

ADDITIONAL COSTS

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.

There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course:

Mandatory

Printing and Binding

The University is pleased to offer our students a free printing allowance of £20 each academic year. This will print around 500 A4 mono pages. If students wish to print more, printer credit can be topped up by the student. The University and Student Union are champions of sustainability and we ask all our students to consider the environmental impact before printing. Our Reprographics team also offer printing and binding services, including dissertation binding which may be required by your course with an indicative cost of £1.50-£3.

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards.  

 

Key course details

UCAS code
I620
Duration
3 years full-time; 6 years part-time
Typical offer
104-112 points
Location
On campus, Winchester