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COURSE OVERVIEW 

  • Establish a strong theoretical and technical foundation alongside your unique creative output

  • Access our superbly equipped Multimedia Centre with its computerised radio studio and facilities for multi-track audio recording 

  • Push your ability to produce an original composition, studio recording and sound design

  • Expert academic support in modules designed to enhance your professionalism, portfolio and employability 

Do professional studio recording and sound design thrill you? Are you seeking to push audio boundaries, discover emerging musical trends or produce an original composition? 

You can achieve all this and more on our Music and Sound Production programme, which is designed to provide you with an in-depth exploration of music and sound’s role in the convergent media industries of today enabling you to become the professional you want to be. We believe that you learn best by doing, so over the duration of the course you not only develop a robust portfolio but the skill set needed to enter the workplace. 

This course is designed to give you a comprehensive understanding of the media production industry and to help you to develop a wide range of technical production skills. There’s an emphasis on creativity and modules are structured to allow you to explore your own creative interests as you refine your professional practice. 

Year 1 allows you to experience the breadth of opportunities available in content production, establishing a strong technological and theoretical foundation in production methods and delivery formats. Core modules include Radio Production and Podcasting, Recording Studio Practice and Guerrilla Recording. 

Year 2 helps to hone your abilities through specialist modules as you learn how to create and manage live events, music videos and documentaries. The course structure continues to build theoretical and practical understanding while developing your creativity, technical skills and professionalism. Core modules include The Soundtrack: Sound Design for Cinema, Interactive Sound and Music, Music Video and Synthesis and Sequencing. 

In Year 3, you develop as a confident professional. The defining activity of this year is a Final Major Project, which becomes the centrepiece of your portfolio. You are encouraged to explore your specialisation and produce an original piece of work to a professional industry standard, such as an album of multitrack recordings, a portfolio of sound design, a performance portfolio or a project exploring an area of audio/visual media production of interest to you.

You are expected to push your creative ability to the limit and are supported throughout with tutorials and professional development, together with modules designed to enhance your professionalism, portfolio and employability. 

On graduation, you can seek work equipped with a strong foundation in sound for all aspects of media, a deep knowledge of technological and industrial practice and an understanding of how sound contributes to television, film and radio. Graduates find employment in key areas such as studio-based engineering, sound design and composition as well as production opportunities within broadcast, film and theatre. 

Careers

94.4% of our 2015/16 graduates (first degree and other undergraduate courses) were in employment and/or further study six months after completing their course. 

Pre-approved for a Masters

University of Winchester students studying Bachelor Honours degrees are pre-approved to start a Masters degree at Winchester. To be eligible students must apply by the end of March in their final year and meet the entry requirements of their chosen Masters degree.

ABOUT THIS COURSE

Suitable for Applicants from?

UK, EU, World

Learning and Teaching

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.                 

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.

In addition to the formally scheduled contact time such as lectures and seminars etc.), you are encouraged to access academic support from staff within the course team, your personal tutor and the wide range of services available to you within the University.

Independent learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.

Overall workload

Your overall workload consists of class contact hours, independent learning and assessment activity.

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.

Year 1 (Level 4): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 180 hours
  • Independent learning: 1020 hours
Year 2 (Level 5): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 240 hours
  • Independent learning: 960 hours
Year 3 (Level 6): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 156 hours
  • Independent learning: 1044 hours

*Please note these are indicative hours for the course. 

Location

Taught elements of the course take place on campus in Winchester.

Teaching hours

All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.

The University library is open seven days a week, 24 hours a day.

Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Percentage of the course assessed by coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:

Year 1 (Level 4)*:
  • 66% coursework
  • 6% written exams
  • 28% practical exams
Year 2 (Level 5)*:
  • 81% coursework
  • 0% written exams
  • 19% practical exams
Year 3 (Level 6)*:
  • 97% coursework
  • 0% written exams
  • 3% practical exams

*Please note these are indicative percentages and modes for the programme.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures.

 

 

ENTRY REQUIREMENTS

2020 Entry: 104-120 points

A GCSE A*-C or 9-4 pass in English Language is required.

International Baccalaureate: 104-120 points to include a minimum of 2 Higher level IB certificates at grade 4 or above.

If English is not your first language: IELTS 6.0 overall with a minimum of 5.5 in writing or equivalent.

Course Enquiries and Applications

Telephone: +44 (0) 1962 827234
Send us a message

International Students

International students seeking additional information about this programme can send an email to International@winchester.ac.uk or call +44 (0)1962 827023

Visit us

Explore our campus and find out more about studying at Winchester by coming to one of our Open Days.

 

Year 1: Level 4

Modules Credits

Recording Studio Practice 30

This module introduces and builds on various skills required to record, mix, and produce music. Practical workshops and lectures will provide you with a foundation in technological skills including:

  • Multi-track Recording and Mixing
  • Analogue and Digital Recording Principles
  • Using Digital Audio Workstations
  • Recording Studio Workflow
  • Using the recording studio safely and in compliance with Health and Safety regulations

Students will spend the first semester studying the practice of analogue recording and mixing techniques, developing a portfolio of short recordings that demonstrate a command of the recording studio and analogue domain. The second semester will focus on working inside the digital domain, developing skills and techniques in digital audio editing and multitrack mixing.

Sound Theory and Practice 30

This module provides you with theoretical knowledge of sound in its journey from transmission as a sound wave in the air to storage in both analogue/digital domains, and ultimately its journey from recorded sound to reproduction in monitoring environments.

Lectures explore the sound propagation and reproduction whilst also contextualising the application of concepts to different media outputs beyond purely musical production. Seminars and workshops will afford the opportunity to discuss and experiment with these outputs and production processes therein. Practical classes will allow you to apply your knowledge of signal flow and develop a consciousness of audio signal processing.

Guerrilla Recording 15

This module focuses on recording and capturing sound outside of the high-end studio environment in diverse and challenging spaces. Lectures will cover the behavioural aspects of sound in different acoustical spaces and how microphone technique can be employed to get good results in adverse or limited circumstances.

Practical workshops will provide you with the means to work with ‘pure audio’ covering the basics of acquisition, ingest and editing of audio. You will have the opportunity to explore and experiment with different production workflows such as that of bedroom production DAWs or on location field recording whilst experimenting with different mono and stereo mic configurations and models.

Radio Production and Podcasting 15

This module builds skills gained in semester 1 by requiring you to utilise your knowledge of audio production methods in both a pre-recorded output and a live radio show. The pre-recorded audio package will be produced individually within the specialised workflows of documentary and is expected to be devised with digital distribution in mind.

In small groups, you will be tasked with planning, rehearsing and recording a live radio show at a set time and date. You will have the opportunity to train in the radio studio prior to assessment, gaining the necessary skills to deliver a successful show. With guidance from tutors and technicians, this module will provide you with an introduction to the logistics, practices and pressures associated with traditional radio production and newer exclusively digital standards.

Culture, Industry and Context 15

In this module you will discuss the nature of the creative industries in which you are engaged and in individually present a polished presentation in response to an agreed brief. You must also submit an individual essay analysing a current and challenging topic assigned by the lecturer.

You will be introduced to practices used in the delivery of various media and concepts for understanding the benefits and disadvantages of different media platforms, including practical constraints of delivery. Through the use of contemporary case studies, you will analyse the production process and decision-making for a range of media texts. Theoretical understandings of media forms, such as issues of representation, copyright, adoption cycles, will be explored across different media. New and emerging media technologies will be examined.

Optional
  • Media in the 21st Century
  • Camera and Lighting

Optional Credits

Recording Studio Practice 30

This module introduces and builds on various skills required to record, mix, and produce music. Practical workshops and lectures will provide you with a foundation in technological skills including:

  • Multi-track Recording and Mixing
  • Analogue and Digital Recording Principles
  • Using Digital Audio Workstations
  • Recording Studio Workflow
  • Using the recording studio safely and in compliance with Health and Safety regulations

Students will spend the first semester studying the practice of analogue recording and mixing techniques, developing a portfolio of short recordings that demonstrate a command of the recording studio and analogue domain. The second semester will focus on working inside the digital domain, developing skills and techniques in digital audio editing and multitrack mixing.

Sound Theory and Practice 30

This module provides you with theoretical knowledge of sound in its journey from transmission as a sound wave in the air to storage in both analogue/digital domains, and ultimately its journey from recorded sound to reproduction in monitoring environments.

Lectures explore the sound propagation and reproduction whilst also contextualising the application of concepts to different media outputs beyond purely musical production. Seminars and workshops will afford the opportunity to discuss and experiment with these outputs and production processes therein. Practical classes will allow you to apply your knowledge of signal flow and develop a consciousness of audio signal processing.

Guerrilla Recording 15

This module focuses on recording and capturing sound outside of the high-end studio environment in diverse and challenging spaces. Lectures will cover the behavioural aspects of sound in different acoustical spaces and how microphone technique can be employed to get good results in adverse or limited circumstances.

Practical workshops will provide you with the means to work with ‘pure audio’ covering the basics of acquisition, ingest and editing of audio. You will have the opportunity to explore and experiment with different production workflows such as that of bedroom production DAWs or on location field recording whilst experimenting with different mono and stereo mic configurations and models.

Radio Production and Podcasting 15

This module builds skills gained in semester 1 by requiring you to utilise your knowledge of audio production methods in both a pre-recorded output and a live radio show. The pre-recorded audio package will be produced individually within the specialised workflows of documentary and is expected to be devised with digital distribution in mind.

In small groups, you will be tasked with planning, rehearsing and recording a live radio show at a set time and date. You will have the opportunity to train in the radio studio prior to assessment, gaining the necessary skills to deliver a successful show. With guidance from tutors and technicians, this module will provide you with an introduction to the logistics, practices and pressures associated with traditional radio production and newer exclusively digital standards.

Culture, Industry and Context 15

In this module you will discuss the nature of the creative industries in which you are engaged and in individually present a polished presentation in response to an agreed brief. You must also submit an individual essay analysing a current and challenging topic assigned by the lecturer.

You will be introduced to practices used in the delivery of various media and concepts for understanding the benefits and disadvantages of different media platforms, including practical constraints of delivery. Through the use of contemporary case studies, you will analyse the production process and decision-making for a range of media texts. Theoretical understandings of media forms, such as issues of representation, copyright, adoption cycles, will be explored across different media. New and emerging media technologies will be examined.

Optional
  • Media in the 21st Century
  • Camera and Lighting

Year 2: Level 5

Modules Credits

Creative Music Production 30

This module builds on Recording Studio Practice at level 4 and encourages the use of the recording studio as a creative environment, as well as a technical space. There is emphasis on advanced approaches to recording and using the recording studio to enhance musical phenomena. Practical workshops will provide students with advanced technological skills including multi-microphone arrays, use of space, advanced editing and mixing, and creative use of audio processing. Contextually you will explore the ‘art’ and ‘science’ of music production and explore how pioneering producers made creative and musical choices within the recording studio environment; as well as more unique approaches to recording and mixing including 5.1 surround sound for music.

Music Video 15

This module focuses on the convergent media form of music video which combines music and sound with visuals that are often creative, abstract, stylised and experimental. The core of music video is having an achievable idea that will complement and promote a musical artist’s work.  Concepts of viral marketing will be explored and the delivery mechanisms discussed will be understood to exist in the online domain. However, the historical nature of music video television will also be analysed to provide a cultural and industry context.

Synthesis and Sequencing 15

You will work inside complex digital signal processing workflows, utilising synthesizers, sample instruments and incorporating programming to devise an original audio composition. The focus here is on sculpted sound and digital workflows of recording and mixing. As such, the nature of the music may be more experimental in nature and may feature fieldwork and home recording to a greater extent than studio based recording.

The Soundtrack: Sound Design for Cinema 15

This module explores the world of post-production sound design for film and moving images, providing you with the knowledge and practical understanding required to carry out an effective piece of work in this specialist field. You will gain an understanding of how multi-modal sensory information competes, altering a viewer’s interpretation of sound when placed alongside the moving image. Theories such as Gestalt will be discussed as both an explanation of perception phenomenon and as a conceptual tool used by sound designers to exploit psychoacoustics. Alongside this, more purely practical techniques and strategies will be taught such as Foley & ADR recording; where they sit in the film sound industry and how one accommodates them in a studio. You will show your mastery of these theoretical and practical skills by designing sound for a short video sequence provided by the lecturer.

Interactive Sound and Music 15

You will devise original music and sound design for a project that is nonlinear and interactive. This is most likely to be either a live performance/dynamic sound installation or a computer game. Techniques of procedural audio, scripting, trigger mechanisms will be explained and some basic circuit design and electronics will be explored. Ultimately you should be able to produce music and sound design that exists within a stable and responsive system that reliably responds to user input.

Optional Modules
  • Editing
  • Games Cultures

 

Optional Credits

Creative Music Production 30

This module builds on Recording Studio Practice at level 4 and encourages the use of the recording studio as a creative environment, as well as a technical space. There is emphasis on advanced approaches to recording and using the recording studio to enhance musical phenomena. Practical workshops will provide students with advanced technological skills including multi-microphone arrays, use of space, advanced editing and mixing, and creative use of audio processing. Contextually you will explore the ‘art’ and ‘science’ of music production and explore how pioneering producers made creative and musical choices within the recording studio environment; as well as more unique approaches to recording and mixing including 5.1 surround sound for music.

Music Video 15

This module focuses on the convergent media form of music video which combines music and sound with visuals that are often creative, abstract, stylised and experimental. The core of music video is having an achievable idea that will complement and promote a musical artist’s work.  Concepts of viral marketing will be explored and the delivery mechanisms discussed will be understood to exist in the online domain. However, the historical nature of music video television will also be analysed to provide a cultural and industry context.

Synthesis and Sequencing 15

You will work inside complex digital signal processing workflows, utilising synthesizers, sample instruments and incorporating programming to devise an original audio composition. The focus here is on sculpted sound and digital workflows of recording and mixing. As such, the nature of the music may be more experimental in nature and may feature fieldwork and home recording to a greater extent than studio based recording.

The Soundtrack: Sound Design for Cinema 15

This module explores the world of post-production sound design for film and moving images, providing you with the knowledge and practical understanding required to carry out an effective piece of work in this specialist field. You will gain an understanding of how multi-modal sensory information competes, altering a viewer’s interpretation of sound when placed alongside the moving image. Theories such as Gestalt will be discussed as both an explanation of perception phenomenon and as a conceptual tool used by sound designers to exploit psychoacoustics. Alongside this, more purely practical techniques and strategies will be taught such as Foley & ADR recording; where they sit in the film sound industry and how one accommodates them in a studio. You will show your mastery of these theoretical and practical skills by designing sound for a short video sequence provided by the lecturer.

Interactive Sound and Music 15

You will devise original music and sound design for a project that is nonlinear and interactive. This is most likely to be either a live performance/dynamic sound installation or a computer game. Techniques of procedural audio, scripting, trigger mechanisms will be explained and some basic circuit design and electronics will be explored. Ultimately you should be able to produce music and sound design that exists within a stable and responsive system that reliably responds to user input.

Optional Modules
  • Editing
  • Games Cultures

 

Year 3: Level 6

Modules Credits

Final Major Music Production/Performance Project 60

You will produce a considerable piece of work, to a professional industry standard, such as an album of multitrack recordings, a portfolio of sound design, a performance (live/recorded) portfolio, or a project showcasing an area of audio/visual media production which interests you. Exact specifications of the project are decided by negotiation between the student and supervisor and approved via proposal.

Advanced Studio Recording 15

This module will push learning of recording technique to a high standard, exploring ideas in specialist fields such as mastering and technique such as echo chambers. You should demonstrate mastery of the recording studio by independently recording a professional audio project in that space. The project itself must be for an outside client with whom they have negotiated a brief, which you must scope and satisfy. The emphasis is on technical standards and the ability to work within professional parameters.

Music in the Community 15

This module gives you the opportunity to work in a client led relationship to produce a project to an external brief while at the same time exposing you to the benefits of participating in community led or third sector ventures.  Working in groups, you are encouraged to engage with the ethos of a not for profit organisation and use your production skills to benefit the community at large.

Creative Industry Practice 15

This module explores enterprise and entrepreneurship in the creative industries. You will each work on developing a robust and commercially viable business idea, which you will present as a formative pitch as if to a venture capitalist.  Your submitted portfolio must contain a fully formed business plan including market analysis, feasibility studies, cash flow forecasts and sensitivity analyses. Additional supplementary items in the portfolio will support the business plan through innovative marketing strategies.

Professional Portfolio 15

In addition to refining and developing your live CV, professional portfolio and show reel, you will be expected to apply for an appropriate industry position, prepare for an interview and present to a panel during a live simulation.

Please note the modules listed are correct at the time of publishing, for full-time students entering the programme in Year 1. Optional modules are listed where applicable. Please note the University cannot guarantee the availability of all modules listed and modules may be subject to change. For further information please refer to the terms and conditions at www.winchester.ac.uk/termsandconditions.
The University will notify applicants of any changes made to the core modules listed above.

Progression from one level of the programme to the next is subject to meeting the University’s academic regulations.

2019 Course Tuition Fees* 

 UK/EU

International

Year 1 £9,250 £13,300
Year 2 £9,250 £13,300
Year 3 £9,250 £13,300
Total £27,750 £39,900
Optional Sandwich Year £700 £700
Total with Sandwich Year £28,450 £40,600

If you are a UK or EU student starting your degree in September 2019, the first year will cost you £9,250*. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK and EU students.

Remember, you don't have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year. If finance is a worry for you, we are here to help. Take a look at the range of support we have on offer. This is a great investment you are making in your future, so make sure you know what is on offer to support you.

UK/EU Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,938.

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £110.83 and a 15 credit module is £1,662.

*The University of Winchester will charge the maximum approved tuition fee per year. 

ADDITIONAL COSTS

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.

There might be additional costs you may encounter whilst studying. The following highlights the optional costs for this course:

Mandatory

  • Printing and Binding: We are proud to offer free printing for all students to ensure that printing costs are not a potential financial barrier to student success. The University of Winchester and Winchester Student Union are champions of sustainability and therefore ask that all students consider the environment and print fairly. Students may be required to pay for the costs of dissertation binding. Indicative cost is £1.50-£3.

Optional

  • Field trip: Students have the option to attend the BVE Expo each year. Admission is free, but students are required to cover their travel costs. Indicative cost £10-50.
  • Technology: Short term loans of hard drives are provided by the loan counter but we recommend students come equipped with their own hard drive for the duration of the course. Indicative cost £50-80.
  • Equipment: Students choosing the optional module 'Interactive Sound and Music' are advised that it would be advantageous to purchase their own soldering iron. Indicative cost £20-80.

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards

Key course details

UCAS code
WW37
Duration
3 years full-time; 6 years part-time
Typical offer
104-120 points
Location
On campus, Winchester