BSc (Hons)

Sport Management

N880

Over the past five years, the business of sport had become a £20 billion-a-year industry in the UK, supporting some 450,000 jobs. From the Premier League to the Women’s Cricket World Cup, sport builds into a global and expanding industry. As such, the world of sport provides not only potentially lucrative opportunities but also a diverse and rewarding context within which to apply your business and marketing skills. 

Football stadium

Course overview

Our Sport Management course focuses on current issues such as the growth and importance of sponsorship, the building of the sports brand in its many guises, and a critical analysis of the use of digital channel distribution. It also takes an in-depth look at innovation in products and stadia and the power of social media, underpinned by a strong understanding of business and marketing principles and practice. 

This programme has been designed with employability firmly in mind and the contemporary nature of the modules, structure and teaching strongly reflect this. Ambitious and motivated students will have opportunities to contribute directly into areas of staff and departmental research that continually provide subjects for debate at the cutting edge of the study of sport and exercise. 

This course also uses a range of innovative approaches to learning, teaching and assessment. For example, students have explored and applied the principles of sport facility planning and operation management using Minecraft to design stadiums, arena, sports halls and swimming pools. Examples of student work illustrate how serious play can enhance creative and collaborative learning. 

There are four key strands as well as optional modules and a final-year dissertation gives you the chance to build extra knowledge in specialist areas. 

The Sports Marketing strand examines sport as big business. You consider how to build a valuable brand; the use of social media as part of a marketing implementation and the evolving nature of sponsorship. 

In the Sports Studies strand you look at the complex interactions of sport within society; its relationship with the media and other major issues impacting sport. 

The Management, Marketing and Events strand is delivered in collaboration with the Winchester Business School. You focus on a range of specific factors including management and leadership, sports and mega events, relationship marketing, consumer behaviour, strategic marketing, digital marketing and financial management. Its aim is to boost your employability options within business overall, as well as within sport. 

Finally, in the Research Methods strand you develop a familiarity with both quantitative and qualitative research methodologies and apply these to various sporting and exercise contexts as well as to your dissertation. 

Exciting opportunities exist for graduates with an understanding of the complex and varied sports industry combined with knowledge of marketing, branding, business, finance, organisation and management. Graduates pursue careers within sport, leisure, tourism, business, management, education, research, health, sponsorship, hospitality, events and marketing. 

What you need to know

Course start date

September

Location

Winchester campus

Course length

  • 3 years full-time
  • 6 years part-time

Apply

N880

Typical offer

104-120 points

Fees

From £9,250 pa

Course features

  • Take a course where every lecture incorporates discussion of relevant real-world examples and employability is an integral goal from Year 1 
  • Gain an understanding of the complex and varied sports industry combined with a sound knowledge of key areas in business and marketing 
  • Previous graduates have worked at Wimbledon, the Australian Open and national rugby unions, as well as at Premier and Championship football teams 

Course details

The University aims to shape 'confident learners' by enabling students to develop the skills to excel in their studies here and be transferable to further studies or the employment market. Staff and students form a community of learners who, together and independently, seek to generate and exchange knowledge. Over the duration of each course, students develop independent and critical learning skills, as well as building their confidence and expertise progressively through independent and collaborative research, problem solving, and analysis with the support of staff. Students take responsibility for their own learning and are encouraged to make use of the wide range of learning resources available. 

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.  

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups. 

In addition to the formally scheduled contact time such as lectures and seminars etc., you are encouraged to access academic support from staff within the course team and the wide range of services available to you within the University. 

Independent learning 

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available. 

Overall workload 

Your overall workload consists of class contact hours, independent learning and assessment activity. 

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course. 

Year 1 (Level 4): Timetabled teaching and learning activity* 

Teaching, learning and assessment: 288 hours 
Independent learning: 912 hours 

Year 2 (Level 5): Timetabled teaching and learning activity* 

Teaching, learning and assessment: 276 hours 
Independent learning: 924 hours 
Placement: 0 hours 

Year 3 (Level 6): Timetabled teaching and learning activity* 

Teaching, learning and assessment: 216 hours 
Independent learning: 960 hours 
Placement: 24 hours 

*Please note these are indicative hours for the course

Location 

On campus, Winchester. 

Assessment 

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances. 

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff. 

Percentage of the course assessed by coursework 

Year 1 (Level 4)*: 

87% coursework 
13% written exams 
0% practical exams 

Year 2 (Level 5)*: 

87% coursework 
0% written exams 
13% practical exams 

Year 3 (Level 6)*: 

91% coursework 
0% written exams 
9% practical exams 

*Please note these are indicative percentages and modes for the programme. 

Feedback 

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors. 

Further information 

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures. 

Modules

Please note the modules listed are correct at the time of publishing. The University cannot guarantee the availability of all modules listed and modules may be subject to change. The University will notify applicants of any changes made to the core modules listed. For further information please refer to winchester.ac.uk/termsandconditions

Modules

Sport Matters

This module offers an introduction to the study of sport from a socio-cultural perspective. Specifically, this module will engage students in contemporary discussions about what matters in sport, culture, and life.This module will help students to understand difficult concepts and explore some of the fundamental questions and challenges in sport today. Using examples from across the globe, students will also be encouraged to reflect on their basic assumptions with regards to sport. At the same time, an emphasis will be placed on the development of transferable academic skills and critical thinking in particular.

Developing Graduate Employability Skills: Raising Self-Awareness

This module will seek to raise student awareness about the importance of developing graduate employability skills alongside their academic studies. Working with personal tutors, students will consider the various graduate careers they might pursue, the skills needed to undertake such roles, as well as reflecting on the skills they currently possess and how they might ‘bridge’ any gaps. Although there will be a focus on the sport, exercise, and health industries, students will also be encouraged to consider the transferable nature of graduate employability skills to other professions (e.g., teaching).

Global Sport Business

Sport is evolving and growing into a global, complex and dynamic industry. This module explores the sport industry and its stakeholders. In spectator sports, consumer markets have been established for ticketing and hospitality, food and beverages, retail and merchandising, while business markets for broadcast, sponsorship and licensing rights have concurrently been developed. Similarly, participation sport has become more competitive, especially since London 2012, with existing and new sports and sport providers attempting to acquire and retain participants. Sport business is both global, with dominant markets such as North America and emerging markets in Africa and Asia, while the local market for sport in Hampshire and Winchester contributes to the local economy and to health and wellbeing.

Sport Fans and Consumers

Sport fans develop a deeply subjective devotion towards a particular team or player. This devotion leads to displays of emotion that may appear irrational and, at times, dysfunctional. Sport fan cultures share a number of forms of behaviour and characteristics but, nevertheless, these fan cultures are rich and diverse, and are not restricted to one particular place or sport. Each sport fan culture will have its own unique characteristics, influenced by the cultural setting and society within which the sport is being played and consumed. Each fan group will have rituals and patterns of behaviour that have special meaning for members of the group and may not be easily understood by those outside it. Fan behaviour varies not only across sport but also between teams in the same sport or teams playing in the same league and city. This module will explore sport fans, uncovering the intricate practices and behaviours that are associated with sport fandom, in an accessible manner. 

Introduction to Research in Sport

This module will introduce the importance of sport research and how this contributes to the development of our knowledge about sport. The various different philosophies that underpin research will be introduced to demonstrate the different ways researchers can tackle research problems and design research projects to address emerging issues in sport. Students will also learn how to seek out, review and explore existing research by considering key concepts such as reliability, validity and ethics. The importance of analysing different types of data (for different audiences) will also be examined.

eSport

Since the term eSport was added to the dictionary in 2015, the competitive video game industry has rapidly expanded and is expected to be worth over US$1 billion in 2019. Globally, more and more viewers are watching eSport, and a growing number of teams are now providing opportunities for professional players. Given the prominence of the industry, an understanding of the impact of eSport (including the impacts on participants) is important for those working in the wider sport industry.

Sport Geography

Sport is a geographic phenomenon and is linked to the culture and identity of 'space' and 'place'. This geographic phenomenon can be explored by considering the ‘settings’ of sport and considering the concepts of ‘sportscapes’. The varied physical environments that sport occupies influence the sporting experience in different ways in different places at different times. In addition, sport simultaneously exerts a significant influence on surrounding spaces. This module explores the interconnectedness of sport and geography, looking at aspects such as: different types of sportscapes, the importance of sport to feelings of ‘place’ and identity, the globalisation of sport and the influence of sport on urban design.

Optional Modules
  • Digital Business and Emerging Technologies - 15 Credits
  • Introduction to Event Operations - 15 Credits
  • Marketing Principles - 15 Credits
  • Practical Finance for Business - 15 Credits

Optional

Sport Matters

This module offers an introduction to the study of sport from a socio-cultural perspective. Specifically, this module will engage students in contemporary discussions about what matters in sport, culture, and life.This module will help students to understand difficult concepts and explore some of the fundamental questions and challenges in sport today. Using examples from across the globe, students will also be encouraged to reflect on their basic assumptions with regards to sport. At the same time, an emphasis will be placed on the development of transferable academic skills and critical thinking in particular.

Developing Graduate Employability Skills: Raising Self-Awareness

This module will seek to raise student awareness about the importance of developing graduate employability skills alongside their academic studies. Working with personal tutors, students will consider the various graduate careers they might pursue, the skills needed to undertake such roles, as well as reflecting on the skills they currently possess and how they might ‘bridge’ any gaps. Although there will be a focus on the sport, exercise, and health industries, students will also be encouraged to consider the transferable nature of graduate employability skills to other professions (e.g., teaching).

Global Sport Business

Sport is evolving and growing into a global, complex and dynamic industry. This module explores the sport industry and its stakeholders. In spectator sports, consumer markets have been established for ticketing and hospitality, food and beverages, retail and merchandising, while business markets for broadcast, sponsorship and licensing rights have concurrently been developed. Similarly, participation sport has become more competitive, especially since London 2012, with existing and new sports and sport providers attempting to acquire and retain participants. Sport business is both global, with dominant markets such as North America and emerging markets in Africa and Asia, while the local market for sport in Hampshire and Winchester contributes to the local economy and to health and wellbeing.

Sport Fans and Consumers

Sport fans develop a deeply subjective devotion towards a particular team or player. This devotion leads to displays of emotion that may appear irrational and, at times, dysfunctional. Sport fan cultures share a number of forms of behaviour and characteristics but, nevertheless, these fan cultures are rich and diverse, and are not restricted to one particular place or sport. Each sport fan culture will have its own unique characteristics, influenced by the cultural setting and society within which the sport is being played and consumed. Each fan group will have rituals and patterns of behaviour that have special meaning for members of the group and may not be easily understood by those outside it. Fan behaviour varies not only across sport but also between teams in the same sport or teams playing in the same league and city. This module will explore sport fans, uncovering the intricate practices and behaviours that are associated with sport fandom, in an accessible manner. 

Introduction to Research in Sport

This module will introduce the importance of sport research and how this contributes to the development of our knowledge about sport. The various different philosophies that underpin research will be introduced to demonstrate the different ways researchers can tackle research problems and design research projects to address emerging issues in sport. Students will also learn how to seek out, review and explore existing research by considering key concepts such as reliability, validity and ethics. The importance of analysing different types of data (for different audiences) will also be examined.

eSport

Since the term eSport was added to the dictionary in 2015, the competitive video game industry has rapidly expanded and is expected to be worth over US$1 billion in 2019. Globally, more and more viewers are watching eSport, and a growing number of teams are now providing opportunities for professional players. Given the prominence of the industry, an understanding of the impact of eSport (including the impacts on participants) is important for those working in the wider sport industry.

Sport Geography

Sport is a geographic phenomenon and is linked to the culture and identity of 'space' and 'place'. This geographic phenomenon can be explored by considering the ‘settings’ of sport and considering the concepts of ‘sportscapes’. The varied physical environments that sport occupies influence the sporting experience in different ways in different places at different times. In addition, sport simultaneously exerts a significant influence on surrounding spaces. This module explores the interconnectedness of sport and geography, looking at aspects such as: different types of sportscapes, the importance of sport to feelings of ‘place’ and identity, the globalisation of sport and the influence of sport on urban design.

Optional Modules
  • Digital Business and Emerging Technologies - 15 Credits
  • Introduction to Event Operations - 15 Credits
  • Marketing Principles - 15 Credits
  • Practical Finance for Business - 15 Credits

Modules

Sport Research 1

This module will introduce the importance of qualitatively focused sport research and the philosophies that underpin such research. A variety of specific research methodologies appropriate for the interdisciplinary study of sport, exercise and health will be examined, including surveys, interviews, observation and media research. Alongside this suite of research tools, key concepts such as reliability, validity and ethics will be revisited and further developed.

Sport Venue and Event Management

Sport is often delivered by the organisation of an event or programme of events, which are hosted in stadiums, arenas or other venues. This module examines the operation and project management of these venues and events. Venues range from stadiums and arenas for spectator sport and places for participation, including recreational, training, performance and academy facilities. They can be sport-specific or multi-sport. The sport event market comprises grassroots activities through to mega events such as the Olympic and Paralympic Games. The management of venues and events is therefore paramount to sport and for the organisations that own, manage and control sport.

Sport Research 2

This module will examine the importance of quantitatively focused sport research and the philosophies that underpin such research. Students will develop the ability to generate quantitative data via a variety of methods. This module will also develop the practical skills of computer-interactive data analysis. Students will learn about both descriptive and inferential statistics in the context of the entire scientific process.

Sport for Development

This module analyses the area of sport for development, providing students with the ability to understand the key requirements for a successful initiative. Sport can be used as a tool for positive social, cultural, health and economic change within a variety of settings. Sport for development has gained increasing recognition from both academics and practitioners around the world and aims to engage people from disadvantaged communities with sport projects with the aim of meeting wider development objectives. This module examines the role of sport and considers the challenges faced by organisations looking to use sport as a vehicle to drive change.

Optional Modules
  • Study Abroad - 15 Credits
  • Management and Leadership - 15 Credits
  • Human Resource Management - 15 Credits
  • Sport Internship - 15 Credits
  • Sport History - 15 Credits
  • Integrated Marketing Communications - 15 Credits
  • Globalisation and Diversity - 15 Credits

Optional

Sport Research 1

This module will introduce the importance of qualitatively focused sport research and the philosophies that underpin such research. A variety of specific research methodologies appropriate for the interdisciplinary study of sport, exercise and health will be examined, including surveys, interviews, observation and media research. Alongside this suite of research tools, key concepts such as reliability, validity and ethics will be revisited and further developed.

Sport Venue and Event Management

Sport is often delivered by the organisation of an event or programme of events, which are hosted in stadiums, arenas or other venues. This module examines the operation and project management of these venues and events. Venues range from stadiums and arenas for spectator sport and places for participation, including recreational, training, performance and academy facilities. They can be sport-specific or multi-sport. The sport event market comprises grassroots activities through to mega events such as the Olympic and Paralympic Games. The management of venues and events is therefore paramount to sport and for the organisations that own, manage and control sport.

Sport Research 2

This module will examine the importance of quantitatively focused sport research and the philosophies that underpin such research. Students will develop the ability to generate quantitative data via a variety of methods. This module will also develop the practical skills of computer-interactive data analysis. Students will learn about both descriptive and inferential statistics in the context of the entire scientific process.

Sport for Development

This module analyses the area of sport for development, providing students with the ability to understand the key requirements for a successful initiative. Sport can be used as a tool for positive social, cultural, health and economic change within a variety of settings. Sport for development has gained increasing recognition from both academics and practitioners around the world and aims to engage people from disadvantaged communities with sport projects with the aim of meeting wider development objectives. This module examines the role of sport and considers the challenges faced by organisations looking to use sport as a vehicle to drive change.

Optional Modules
  • Study Abroad - 15 Credits
  • Management and Leadership - 15 Credits
  • Human Resource Management - 15 Credits
  • Sport Internship - 15 Credits
  • Sport History - 15 Credits
  • Integrated Marketing Communications - 15 Credits
  • Globalisation and Diversity - 15 Credits

Modules

Dissertation

This module aims to provide students with the experiences of planning and executing an in-depth and independent research project that investigates a specific area within sport/exercise. Students will negotiate the focus of the project with tutorial guidance and will be expected to show an awareness of research methodology appropriate for an empirical research project. Emphasis will be placed on topics that are analytical, interdisciplinary and/or evaluative in nature. This is the opportunity for students to produce a research project in a particular area of interest that relates to the curriculum being studied.

Sport Entrepreneurship and Innovation

The sport, exercise and health sectors are made up of thousands of small-to-medium size companies, including commercial and social enterprises, some of which will grow into large organisations. This module is designed for final year students who are considering starting, or working in, an entrepreneurial environment. The formation and management of a small business presents a unique challenge for entrepreneurs. Students may also have aspirations to develop and launch an innovative sport product or service. Indeed, sport relies on creative and innovative solutions to enable sport organisations and individuals to achieve their sporting and commercial objectives.

Sport Industry Consultancy

This module provides students with a unique opportunity to integrate knowledge gained from operational and theoretical perspectives of sport into application in an engaged research project in sport management. Students will engage in comprehensive projects that bring together real world industry problems and sport theory.

Strategic Sport Management

Strategy explains how organisations generate and sustain performance through the management of resources in a changing competitive environment. In sport, there are numerous examples of sport organisations that have implemented successful strategies, as well as organisations that have experienced failure. This module critically examines models to facilitate the analysis, planning, implementation and evaluation of corporate, business and operational strategy. It also critically examines leadership and organisational culture in the sport industry.

Digital Sport Entertainment

This module critically examines the sporting experience, providing an understanding of the relationship between sport, its consumers, and the media. The module equips students with the tools required to work with the media, to critically examine resource, as well as engage with and through social mediam platforms.

Optional Modules
  • Study Abroad - 15 Credits
  • Digital Marketing - 15 Credits
  • Strategic Brand Management - 15 Credits
  • Project Management - 15 Credits
  • Social Media Marketing - 15 Credits

Optional

Dissertation

This module aims to provide students with the experiences of planning and executing an in-depth and independent research project that investigates a specific area within sport/exercise. Students will negotiate the focus of the project with tutorial guidance and will be expected to show an awareness of research methodology appropriate for an empirical research project. Emphasis will be placed on topics that are analytical, interdisciplinary and/or evaluative in nature. This is the opportunity for students to produce a research project in a particular area of interest that relates to the curriculum being studied.

Sport Entrepreneurship and Innovation

The sport, exercise and health sectors are made up of thousands of small-to-medium size companies, including commercial and social enterprises, some of which will grow into large organisations. This module is designed for final year students who are considering starting, or working in, an entrepreneurial environment. The formation and management of a small business presents a unique challenge for entrepreneurs. Students may also have aspirations to develop and launch an innovative sport product or service. Indeed, sport relies on creative and innovative solutions to enable sport organisations and individuals to achieve their sporting and commercial objectives.

Sport Industry Consultancy

This module provides students with a unique opportunity to integrate knowledge gained from operational and theoretical perspectives of sport into application in an engaged research project in sport management. Students will engage in comprehensive projects that bring together real world industry problems and sport theory.

Strategic Sport Management

Strategy explains how organisations generate and sustain performance through the management of resources in a changing competitive environment. In sport, there are numerous examples of sport organisations that have implemented successful strategies, as well as organisations that have experienced failure. This module critically examines models to facilitate the analysis, planning, implementation and evaluation of corporate, business and operational strategy. It also critically examines leadership and organisational culture in the sport industry.

Digital Sport Entertainment

This module critically examines the sporting experience, providing an understanding of the relationship between sport, its consumers, and the media. The module equips students with the tools required to work with the media, to critically examine resource, as well as engage with and through social mediam platforms.

Optional Modules
  • Study Abroad - 15 Credits
  • Digital Marketing - 15 Credits
  • Strategic Brand Management - 15 Credits
  • Project Management - 15 Credits
  • Social Media Marketing - 15 Credits

Entry requirements

104-120 points

Our offers are typically made using UCAS tariff points to allow you to include a range of level 3 qualifications and as a guide, the requirements for this course are equivalent to:

  • A-Levels: BCC-BBB from 3 A Levels or equivalent grade combinations (e.g. BBB is comparable to ABC in terms of tariff points)
  • BTEC/CTEC: DMM from BTEC or Cambridge Technical (CTEC) qualifications
  • International Baccalaureate: To include a minimum of 2 Higher Level certificates at grade H4
  • T Level: Merit in a T Level

Additionally, we accept tariff points achieved for many other qualifications, such as the Access to Higher Education Diploma, Scottish Highers, UAL Diploma/Extended Diploma and WJEC Applied Certificate/Diploma, to name a few. We also accept tariff points from smaller level 3 qualifications, up to a maximum of 32, from qualifications like the Extended Project (EP/EPQ), music or dance qualifications. To find out more about UCAS tariff points, including what your qualifications are worth, please visit UCAS

In addition to level 3 study, the following GCSE is required:

GCSEs in Mathematics at grade 4 or C, or higher. Functional Skills at level 2 is accepted as an alternative, however Key Skills qualifications are not. If you hold another qualification, please get in touch and we will advise further.

If you will be over the age of 21 years of age at the beginning of your undergraduate study, you will be considered as a mature student. This means our offer may be different and any work or life experiences you have will be considered together with any qualifications you hold. UCAS have further information about studying as a mature student on their website which may be of interest.

If English is not your first language, a formal English language test will most likely be required and you will need to achieve the following:

  • IELTS Academic at 5.5 overall with a minimum of 5.5 in all four components (for year 1 entry)
  • We also accept other English language qualifications, such as IELTS Indicator, Pearson PTE Academic, Cambridge C1 Advanced and TOEFL iBT

If you are living outside of the UK or Europe, you can find out more about how to join this course by contacting our International Recruitment Team via our International Apply Pages. 

 

2024 Course Tuition Fees

  UK / Channel Islands /
Isle of Man / Republic of Ireland 

International

Year 1 £9,250 £16,700
Year 2 £9,250 £16,700
Year 3 £9,250 £16,700
Total £27,750 £50,100
Optional Sandwich Year* £1,850 £3,340
Total with Sandwich Year £29,600 £53,440

Additional tuition fee information

If you are a UK student starting your degree in September 2024, the first year will cost you £9,250**. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK students.

Remember, you don’t have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year.

UK Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,935.

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £139.14 and a 15 credit module is £2,087.

* Please note that not all courses offer an optional sandwich year.

**The University of Winchester will charge the maximum approved tuition fee per year.

Additional costs

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services. 

There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course: 

Mandatory 

Disclosure and Barring Service 

A Disclosure and Barring Service (DBS) clearance check may be required if you undertake a placement, volunteering, research or other course related activity where you will have contact with children or vulnerable adults. The requirement for a DBS check will be confirmed by staff as part of the process to approve your placement, research or other activity. The indicative cost is £40. 

Optional 

Core Texts 

These are available from the University Library; however, some students prefer to purchase their own copies. Some Core Texts can be bought second hand, or as an eBook which can often reduce this cost. Indicative cost is £50-£200 per academic year. 

Professional Courses 

We deliver several professional courses (e.g., coaching courses, Combined Level 3 Gym Instructor and Personal Training, etc.) either as part of or alongside the taught curriculum. However, any course that is mandatory is delivered free of charge, with optional courses often heavily subsidised. Indicative cost is £10-£600 per course. 

Volunteering or Placement 

Students may incur travel costs on volunteering and/or placement modules. However, we will consider each individual students’ circumstances when undertaking these experiences and seek to minimise any such costs as appropriate. Indicative cost is £10-£30 per day for travel. 

Printing and Binding 

The University is pleased to offer our students a printing allowance of £5 each academic year. This will print around 125 A4 (black and white) pages. If students wish to print more, printer credit can be topped up by the student. The University and Student Union are champions of sustainability and we ask all our students to consider the environmental impact before printing. 

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards

CAREER PROSPECTS

Graduates pursue careers within sport, leisure, tourism, business, management, education, research, health, sponsorship, hospitality, events and marketing. 

Students develop a wide range of transferable employability skills including the ability to communicate effectively and work both independently and collaboratively. These skills are valued in a range of graduate careers, including those not directly related to sport and fitness. Many students also continue on to study for postgraduate qualifications to further enhance their employability. New innovative master's level programmes are constantly reviewed to ensure that they are at the forefront of contemporary study. 

The University of Winchester ranks in the top 10 in the UK for graduates in employment and further study according to the Graduate Outcomes Survey 2021, HESA. 

Pre-approved for a Masters 

If you study a Bachelor Honours degrees with us, you will be pre-approved to start a Masters degree at Winchester. To be eligible, you will need to apply by the end of March in the final year of your degree and meet the entry requirements of your chosen Masters degree. 

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