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COURSE OVERVIEW

  • Master the creation of new worlds that users become totally immersed in
  • Join a course that aims to help you explore, challenge and extend your limits, enabling you to achieve the most exciting outcomes possible
  • Take advantage of cutting-edge technology such as 3D printers, motion capture software and virtual reality headsets in our fully equipped Digital Design Studio
  • Complete professional commercial work on client-based projects to build your online portfolio throughout your degree
  • Focus on teamwork and collaboration, mimicking industry practice and increasing your employability

3D environments are what make virtual reality the powerful immersive experience it is. Whether it be a fantasy landscape that opens up inside someone’s living room or a past world brought to life in a museum, taking an initial vision and seeing it through to a complete 3D environment makes you, literally, a creator of new worlds.

Our Digital Media Development: 3D Environments course offers you the chance to become a developer of these virtual worlds for the growing gaming, heritage and education industries. And with an open mind and powerful tools at your disposal there has never been a more exciting time to study this rich and interactive area of design and creative technology.

The hub of the three-year course is our superbly equipped, hi-tech Digital Design Studio where you focus on creating 3D environments in Unreal and/or Unity software for virtual reality (VR) and augmented reality (AR). You also build confidence in creating, modelling and showing new ideas within a production team and gain industry-relevant experience working on live projects for real clients.

Year 1 gives you a solid grounding in the core principles of communication, 3D modelling and the integration of digital media among other topics. In addition, you focus on design and development of websites, apps, games, VR/AR, 3D visualisation and the principles of interactivity. You take on three short projects, seeing a design from initial vision right through to prototype, giving you the confidence and experience to complete your own projects to a high industry standard.

In Year 2, you develop practice in 3D modelling, scene design, animation, game production, 3D environments for game or heritage, VR/AR content and production solutions for specific media platforms. You have the chance to work on commercial projects for real clients, increasing your future employability.

In Year 3, you continue in your specialist area while studying business practice within the creative digital media industry. You are required to undertake two major negotiated projects, at least one of which is normally expected to be conducted with an industry partner as a placement. This provides you with a fully interactive online portfolio of work to impress future employers.

By the end of the programme you will be a highly skilled technologist, capable of receiving design ideas to develop and improve through to a finished and accomplished product.

Demand for creative technologists to work on websites, apps, games and other digital platforms has never been higher. Graduates work as software and design developers within industries such as internet and interactive media creators, game design and development, animation, virtual worlds, 3D modelling and interactive environments, augmented reality and gamification development.

Careers

Graduates work as software developers and design developers within industries such as internet and interactive media creators, game design/development, animation, virtual worlds, 3D modelling and interactive environments, augmented reality and gamification development.
Employers are interested in designers who possess more than the ability to generate ideas and technologists who have a creative approach to their work. Both must be familiar with the current trends as well as relevant technologies needed to implement those ideas; be able to model their ideas within the digital environment and be able to have a good understanding and dialogue with other people within a team who have responsibility for the technical realisation of their ideas.

94.4% of our 2015/16 graduates (first degree and other undergraduate courses) were in employment and/or further study six months after completing their course (Destinations of Leavers from Higher Education survey).

Pre-approved for a Masters

If you study a Bachelor Honours degree with us, you will be pre-approved to start a Masters degree at Winchester. To be eligible, you will need to apply by the end of March in the final year of your degree and meet the entry requirements of your chosen Masters degree.

Subject to Validation/ReValidation

*Subject to Validation

'Validation' is the process by which the University approves a new programme to ensure that it provides a distinct, high-quality academic experience for students, that enables them to acquire the necessary academic knowledge, understanding, general and subject-specific skills required to pursue a graduate level career. In the unlikely event that a programme is not validated then we will do our best to find you an alternative programme within the University.

 

ABOUT THIS COURSE

Suitable for applicants from:

UK, EU, World

Work placements

Students are encouraged to secure work placements at the end of their second year until the end of the first semester of their third year; the placements often lead to roles within their chosen companies after graduation. 

Study abroad

Our BSc (Hons) Digital Media Development: 3D Environments (Game and Heritage) course provides an opportunity for you to study abroad in the United States of America (USA).

For more information see our Study Abroad section.

Learning and teaching

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market. 

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.

In addition to the formally scheduled contact time such as lectures and seminars etc.), you are encouraged to access academic support from staff within the course team, your personal tutor and the wide range of services available to you within the University.

Independent learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.

Overall workload

Your overall workload consists of class contact hours, independent learning and assessment activity.

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.

Year 1 (Level 4): Timetabled teaching and learning activity*

Teaching, learning and assessment: 288 hours
Independent learning: 912 hours

Year 2 (Level 5): Timetabled teaching and learning activity*

Teaching, learning and assessment: 288 hours
Independent learning: 912 hours

Year 3 (Level 6): Timetabled teaching and learning activity*

Teaching, learning and assessment: 252 hours
Independent learning: 852 hours
Placement: 96 hours

*Please note these are indicative hours for the course. 

The Digital Media programmes are studio-based courses providing a working environment which mirrors industry practice whilst also affording good contact with peers and tutors doing studio based one-to-one teaching. The programme team are strongly in favour of learning by doing, so all modules are underpinned by practical project work. This not only provides you with an opportunity to practice newly-acquired skills and understanding but also an 'on task' means of assessing progress and the successful completion of modules.

Key features of the student experience are:

  • Opportunities to learn industry software, to gain certification from the major software companies such as Adobe, Apple and Autodesk.
  • Planning and exhibiting work in their own degree show 'TransMedia' to invited companies and have their own portfolio website.
  • Students are expected to attend digital media conferences/expo's such as Apps World, Eurogamer and Streaming Media to gain knowledge and experience of future technology and make important industry connections.

Location

King Alfred Campus or West Downs, University of Winchester

Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Percentage of the course assessed by coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:

Year 1 (Level 4)*:

88% coursework
4% written exams
8% practical exams

Year 2 (Level 5)*:

97% coursework
3% written exams
0% per cent practical exams

Year 3 (Level 6)*:

100% per cent coursework
0% written exams
0% practical exams

*Please note these are indicative percentages and modes for the programme.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures.

ENTRY REQUIREMENTS

2018 Entry: 96-112 points

A GCSE A*-C or 9-4 pass in English Language is required.

International Baccalaureate: 25 points

If English is not your first language: Year 1/Level 4: IELTS 6.0 overall with a minimum of 5.5 in writing or equivalent

Course enquiries and applications

Telephone: +44 (0) 1962 827234
Send us a message

International students

If you are living outside of the UK or Europe, you can find out more about how to join this course by emailing our International Recruitment Team at International@winchester.ac.uk or calling +44 (0)1962 827023

Visit us

Explore our campus and find out more about studying at Winchester by coming to one of our Open Days.

Additional requirements

Suitable applicants are required to attend interview.

Year 1 (Level 4)

Modules Credits

Interactive Media Workshops
3D Modelling
Rendering and Animation
Conceptual Sketching
Scene Design
World Building
Project Processes
Research Projects
Website Workshop
Research Principles

Year 2 (Level 5)

Modules Credits

Motion Graphics Workshops
Research Practice
Enterprise Principles
2D and 3D Workshops
Research Focus
Project Focus
Virtual and Augmented Reality
3D Environments (Game and Heritage)

Year 3 (Level 6)

Modules Credits

Portfolio Workshop
Enterprise Focus
Negotiated Development Project
Negotiated Development Placement
Major Research Project

Please note the modules listed are correct at the time of publishing, for full-time students entering the programme in Year 1. Optional modules are listed where applicable. Please note the University cannot guarantee the availability of all modules listed and modules may be subject to change. For further information please refer to the terms and conditions at www.winchester.ac.uk/termsandconditions.
The University will notify applicants of any changes made to the core modules listed above.

Course Tuition Fees 

UK/EU/Channel Islands and Isle of Man

If you are a UK or EU student starting your degree in September 2018, the first year will cost you £9,250. Based on this fee level, the indicative fees for a three-year degree would be £27,750 for UK and EU students. Remember, you don't have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year. If finance is a worry for you, we are here to help. Take a look at the range of support we have on offer. This is a great investment you are making in your future, so make sure you know what is on offer to support you.

Full-time £9,250 p/a

Total Cost: £27,750 (3 years) | £28,450 (sandwich option)

UK/EU Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £77.08 and a 15 credit module is £1,156. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £6,938

International Students

Full-time £12,950** p/a
Total Cost: £38,850** (3 years) | £39,550** (sandwich option)

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £107.92 and a 15 credit module is £1,620. Fees for students from Vestfold University College in Norway (who receive a 10% reduction) and NLA are £11,655.

 

ADDITIONAL COSTS

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.

There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course:

Optional

Coach trips

Students have the option to attend occasional coach trips to Exhibitions in London, usually 1 per year, possibly 2. (max total of 6 for the degree). It is sometimes possible to get use of the University minibus, however students will may need to pay a deposit for this. Cost £5 per trip.

Adobe ACA Certification

Students have the option to take a full online exam in Adobe certification during their degree. They can take up to 5 different exams over the duration of their course. Cost £30 per exam.

Printed portfolio 

Students have the option to purchase an Extended Professional Portfolio in the second semester of their final year. Cost £30-40.

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards.

Key course details

UCAS code
W288
Duration
3 years full-time
Typical offer
96-112 points
Location
King Alfred Campus